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In its annual year in review report for video games and interactive media, Nielsen company SuperData found the industry has grown by 12 percent year-over-year. With professional sports, cinemas and other forms of entertainment of the picture, 55 percent of U.S. residents turned to gaming in the first phase of COVID-19 restrictions, and the momentum only continued from there.Free-to-play games like Honor of Kings and Peacekeeper Elite brought in 78 percent of the revenue, and Asian markets accoun...
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